Advanced Hanged Man

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Advanced Hanged Man
XP 700 (CR 3)
Initiative +2
AC 13
HP 91 (14d8 + 28)
Saving Throws +2 Will
Resistance Piercing damage from nonmagical weapons; necrotic damage
Immunity Charm, fright, poison, unconciousness
Speed 30 ft.
Multiattack A hanged man attacks once with claws and once with its rope.
Melee Attack Claws: +5 to hit (reach 5ft.; one creature).
Hit 3d8 + 3 slashing damage.
Ranged Attack Rope: +4 to hit (range 20 ft.; one creature).
Hit 3d6 + 2 necrotic damage and the target is entangled (see below).
17 (+3)
15 (+2)
16 (+3)
9 (-1)
11 (+0)
13 (+1)
Languages Understands Common but can’t speak
Senses Darkvision 60 ft.
Entangle The hanged man’s noose is a 20-foot length of rope that moves on its own like an animated object to entangle opponents of any size. An entangled creature is grappled and restrained. If it is not already adjacent to the hanged man, the rope initiates a Str contest against the entangled creature on each of the hanged man’s turns. If the rope wins the contest, it pulls the entangled creature 10 feet closer to the hanged man. If the entangled creature wins the Str contest, it stays at its current range from the hanged man. Only one creature can be entangled at a time. A creature may perform a Str or Dex check as an action on their turn to attempt to escape. The DC is 13 and success results in the removal of the grappled and restrained conditions. The rope can be attacked directly (AC 14); it is destroyed by 55 points of slashing or fire damage but is immune to all other damage. If the rope is severed, both it and the hanged man are destroyed. The rope becomes nothing more than 20 feet of rotted rope if removed from the hanged man.
Open_Gaming_License modified from Frog God Game's Fifth Edition Foes.

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