Gurg

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Gurg
XP 2900 (CR 7)
CE
Huge
giant
Initiative +0
DEFENSE
AC 14(Natural Armor)
HP 138(12d12 + 60)
Saving Throws Con +8, Str +9
OFFENSE
Speed 50 ft.
Multiattack Gurg makes two melee attacks in any combination of club or fist, or it makes two ranged attacks.
Melee Attack Club: +9 to hit (reach 10 ft.; one creature)
Hit 3d10 + 6 bludgeoning damage and the target must make a successful DC 17 Str saving throw or be incapacitated until the start of the giant’s next turn.
Melee Attack Fist: +9 to hit (reach 10 ft.; one creature)
Hit 2d8 + 6 bludgeoning damage and the target must make a successful DC 17 Con saving throw or be knocked prone.
Ranged Attack Rock: +9 to hit (range 60 ft./240 ft.; one target).
Hit 3d10 + 6 bludgeoning damage.
STATISTICS
Str
22 (+6)
Dex
10 (+0)
Con
20 (+5)
Int
6 (-2)
Wis
11 (+0)
Cha
8 (-1)
Languages Giant
Skills Perception +3, Athletics +10
The name Gurg is Frog God Game's trade-dress. Other components Open Gaming License modified from Jack-in-Irons Giant from Fifth Edition Foes by Frog God Games.