Simon The Hermit

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Level 6 Half-Elf Monk

Simon The Hermit
XP 700 (CR 3)
Lawful Good
Medium
humanoid (elf)
Initiative +4
DEFENSE
AC 16
HP 45
Saving Throws Str +4, Dex +7
OFFENSE
Speed 45 ft.
Multiattack S may attack twice instead of once when making the attack action, or if he spends 1 Ki then he may instead attack 4 times.
Melee Attack Unarmed Strike: +7 to hit (reach 5 ft.; one creature)
Hit 1d6+4 bludgeoning damage and the target must make a successful DC 15 Dex saving throw or be knocked prone. This attack counts as magical for the purposes of over-coming resistance and immunity to non-magical damage. S may spend 1 Ki to change the target's saving throw to be a DC 15 Con save to avoid being stunned until the end of S's next turn.
STATISTICS
Str
12 (+1)
Dex
18 (+4)
Con
12 (+1)
Int
10 (+0)
Wis
15 (+2)
Cha
8 (-1)
Languages Elven, Common, Primordial
Skills Acrobatics +7, Perception +5, Stealth +7
Senses Darkvision 60 ft.
Traits
Ki 6 point pool. Patient Defense, Step of the Wind
Monk Abilities Deflect Missile, Slow Fall
Elven Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep.