Skeribar's Ranger Guides

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Talk page contains maths on converting from PF

D2+1 War Dogs

War Dog
XP 50 (CR 1/4)
Unaligned
Medium
beast
Initiative +2
DEFENSE
AC 12
HP 11 (2d8 + 2)
OFFENSE
Speed 40 ft.
Melee Attack Bite: +4 to hit (reach 5 ft.; one creature).
Hit 1d8 + 2 piercing damage and the target must make a successful DC 12 Str saving throw or be knocked prone.
STATISTICS
Str
14 (+2)
Dex
12 (+1)
Con
12 (+1)
Int
2 (-4)
Wis
10 (+0)
Cha
7 (-2)
Skills Perception +2
Traits
Keen Hearing and Smell. The War Dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The War Dog has advantage on attack rolls against a creature if at least one of the War Dog's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Open_Gaming_License Trip attack modified from Frog God Game's Fifth Edition Foes.

D3 Ranger Guides

Ranger Guide
XP 200 (CR 1)
Neutral
Medium
human
Initiative +2
DEFENSE
AC 13 (leather armor)
HP 75 (10d8 + 30)
Saving Throws Dex +4
OFFENSE
Speed 30 ft.
Multiattack A ranger may attack twice with either its shortbow or its longsword.
Melee Attack Longsword: +3 to hit (reach 5 ft.; one creature).
Hit 1d8 + 1 slashing.
Ranged Attack Shortbow: +4 to hit (range 80/320 ft.; one creature)
Hit 1d6 + 2 piercing.
STATISTICS
Str
13 (+1)
Dex
14 (+2)
Con
16 (+3)
Int
10 (+0)
Wis
12 (+1)
Cha
10 (+0)
Languages Common
Skills Survival +4, Stealth +4

Skeribar

Skeribar
XP 1100 (CR 4)
Neutral
Medium
human
Initiative +2
DEFENSE
AC 14 (studded leather armor)
HP 127 (17d8 +51)
Saving Throws Ref +4
OFFENSE
Speed 30 ft.
Multiattack The Ranger Leader may attack twice with his longbow or with his longsword.
Melee Attack +4 to hit (reach 5 ft.; one creature).
Hit 3d8 + 2 slashing damage.
Ranged Attack +4 to hit (range 160/600 ft.; one creature).
Hit 2d12 + 2 piercing damage.
STATISTICS
Str
14 (+2)
Dex
15 (+2)
Con
16 (+3)
Int
14 (+2)
Wis
15 (+2)
Cha
7 (-2)
Languages Common, Giant, Primordial
Skills Survival +4, Stealth +4

Redtooth

Redtooth
XP 450 (CR 2)
Unaligned
Medium
beast
Initiative 2
DEFENSE
AC 13 (natural armor)
HP 75 (10d8+30)
OFFENSE
Speed 40 ft.
Melee Attack Bite: +6 to hit (reach 5 ft.; one creature).
Hit 2d8 + 4 piercing damage and the target must make a successful DC 14 Str saving throw or be knocked prone.
STATISTICS
Str
18 (+4)
Dex
15 (+2)
Con
16 (+3)
Int
3 (-4)
Wis
12 (+1)
Cha
6 (-2)
Traits
Keen Hearing and Smell. Redtooth has advantage on Wisdom (Perception) checks that rely on hearing or smell
Pack Tactics. Redtooth has advantage on attack rolls against a creature if at least one of X’s allies is within 5 feet of the creature and the ally isn’t incapacitated.